int angle =0;
int zPad=0;
void setup()  {
  size(640, 360, P3D);
  noStroke();
  fill(204);
}

void draw()  {
  background(0);
  lights();
  zPad=zPad-1;
  translate(width/2, height/2, zPad);
  rotateY(PI/3); 
  angle = angle + 1;
  rotateX(radians(angle));
  rotateY(radians(angle));
  rotateZ(radians(angle));
  rect(500, 150, 50, 50);
  box(160); 
 
}





